January 18th, 11:15-12:45 PST
Chair: Nobuyuki Umezu
ID | Title | Authors (speaker in bold) | |
11:15-11:20 | Opening | Welcome to XRiM workshop | |
11:20-11:45 | Keynote | It’s a lab but it’s full of artworks | Agata Marta Soccini |
11:45-12:00 | Invited Talk (on-site) | The Immersive Archive | Scott Fisher, Zeynep Abes, Nathan Fairchild, Michael Wahba, Katrina Xiao, Spencer Lin |
12:00-12:15 | Paper 280 (virtual) | Interactive Projection on Objects: Book and Castle Ruin model Cases in a Museum | Nobuyuki Umezu, Yuto Mori and Keita Yamura |
12:15-12:30 | Paper 9151 (on-site) | Character Animation Pipeline based on Latent Diffusion and Large Language Models | Alessandro Clocchiatti, Nicolò Fumero and Agata Marta Soccini |
12:30-12:45 | Paper 9363 (on-site) | Holo-Museum: An Interactive Holographic Display System Based on 3D Scanning by a LiDAR for a Solid Art Sculpture | Mei-Yuan Zeng and Shih-Wei Sun |
12:45 | Closing | Thanks and see you next year at XRiM |
The workshop will be held in-person / online (i.e. hybrid mode), with IEEE AIxVR Conference: January 17-19, 2024. The entire time table of the conference is at https://aivr.science.uu.nl/aixvr2024_program.html
IEEE AIxVR 2024 venue
- https://aivr.science.uu.nl/aixvr2024_venue.html
IEEE AIxVR 2024 will take place at the USC Institute for Creative Technologies (ICT) in Los Angeles in sunny California, USA. Options for remote presentations for authors who cannot attend physically will be provided.
https://aivr.science.uu.nl/aixvr2024_venue.html
UCS ICT is an institute, which, for over 20 years, has been at the forefront of basic and applied research in immersive technology, simulation, human performance, computer graphics, artificial intelligence, and narrative. We are very excited to host the conference there and look forward to finally welcoming attendants in person again.